Matt McGuinness showreel 2024
'Terratech Worlds' audio systems
The Tech event includes parameters such as Speed, Surface, Mass, Turn, Brake, Load, Throttle, WheelForce, WheelType, WheelCount, CabType, Spray, and Biome strings to shape it according to player setup, driving physics and environmental factors.
The Ambience event receives TimeofDay and Biome strings for atmos/creature variation throughout the day/night cycle. Other variables handle procedural factors such as WindSpeed, WaterDepth, WaterWaves, HeightAboveWater, HeightAboveGround, Altitude, Space, and Storm.
It uses built-in Event Orientation with Axis automation to rotate Quad sources around 360 degrees.
Scripts
Pirate Queen: VR Sound Design
(built for Oculus Rift in UE4.26, FMOD and Reaper)
This interactive VR experience puts the player in the body of the most successful pirate in history - the notorius Ching Shih. Guided by both narration and the spirit of her late husband Zheng Yi, the player must escape the pirate cabin they find themselves held captive in by searching for clues, keys, daggers and locks to discover the hidden trapdoor.
Role of sound in Pirate Queen:
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scale out the visual world with ambisonics and provide audio easter eggs
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subconsciously steer the player's focus through the narrative in a personal way
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add satisfaction, weight and realism to all interactions with the various VR objects
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exploit the Oculus software and hardware to provide accurate HRTF headtracked audio

Benz VR: Spatial Sound Design
(built for Desktop in UE4.27, FMOD and Reaper)
This prototype project takes the player on the journey of Bertha Benz as she brings the world's first motorcar to the attention of the world

Mathilde: Spatial Sound Design
(built for Desktop in UE4.26, FMOD and Reaper)
The goal of this project is to allow the player to explore the world of pioneering atonal composer Arthur Schoenberg as his estranged wife Mathilde, guided by audio (in particular music written by Schoenberg and letters written by Mathilde) during her love affair with artist Richard Gerstl which ended tragically.
Role of sound in Mathilde:
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focus and guide the player's attention through the narrative
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trigger progression between rooms based on player's discovery of letters
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permit the player to enjoy Schoenberg's music in a dynamic non-linear way
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mirror the degradation of the character's mental state as the experience progresses
Viking prototype: Sound Design
(built for Desktop in UE4.26, FMOD and Reaper)
This was a passion project in collaboration with a small group of programmers
Demonstrates:
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interior and exterior convolution reverb
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character movement sounds update with costume items
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music composed specifically for project to enhance progression
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dynamic weather sfx




